RUST METRICSFlight deck · live data
Data live Servers11,691 Players35,842 Populated2,916 Fresh wipes 3 h97 Scan5 min
‹ All servers62.64.144.83:16347
Offline Full Queue Fresh wipe Wipe due No query

Rust Staging (dev)

Offline 62.64.144.83:16347 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#8,117top 36%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 7

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:03 UTC4d ago 1 – running 0
Thu 22 Oct, 18:37 UTC6d ago 1 – 1.7 days 0
Wed 21 Oct, 16:38 UTC7d ago 1 – 1.1 days 0
Mon 19 Oct, 16:42 UTC9d ago 1 held half 2 days 1
Sat 10 Oct, 09:50 UTC18d ago 2 halved by day 7 9.3 days 0
Wed 7 Oct, 16:53 UTC21d ago 1 held half 2.7 days 0
Sun 4 Oct, 13:09 UTC24d ago 1 held half 3.2 days 0
Sat 3 Oct, 14:45 UTC25d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Staging (dev) when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. It fell below half by day 7 when it didn't.

How often does Rust Staging (dev) wipe, and when?

No next wipe can be predicted for Rust Staging (dev), which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 15 hours ago.

Tag meanings

Which tags does Rust Staging (dev) carry, and what do they mean?

These are the tags Rust Staging (dev) publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169399 (Build): The server runs game build 169399; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Staging (dev)?

These Rust Metrics lists carry Rust Staging (dev): Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Rust Staging (dev) hold among Rust servers?

Player hours over seven days put Rust Staging (dev) at #8,117, in the top 36% of all ranked servers.

What is the population on Rust Staging (dev)?

Status for Rust Staging (dev): offline. Last seen 30 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Server

Which location does Rust Staging (dev) run from?

No region comes from Rust Staging (dev). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 62.64.144.83:16347.

What Rust version is Rust Staging (dev) on?

Reading: Rust Staging (dev), Rust network protocol 2635 and build 169399, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Rust Staging (dev) up, and how often does it stay up?

Reading: offline. Rust Staging (dev) last answered 30 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.

Rules and settings

What settings and rules apply on Rust Staging (dev)?

Check: gather rate. The name Rust Staging (dev) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust Staging (dev)?

Procedural map on Rust Staging (dev), made by the game's generator.

Connection

What do you do to join Rust Staging (dev)?

Press F1 in Rust and enter client.connect 62.64.144.83:16347. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs169399,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169399
Build The server runs game build 169399.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.