Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1 | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1 | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1 | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2 | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1 | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1 | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 164/250
- 96/200
- 15/250
- 17/250
- 12/100
- 17/200
Quick answers
from the figures on this pageReset cycle
What happens on Rust Staging (dev) when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. It fell below half by day 7 when it didn't.
How often does Rust Staging (dev) wipe, and when?
No next wipe can be predicted for Rust Staging (dev), which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 15 hours ago.
Tag meanings
Which tags does Rust Staging (dev) carry, and what do they mean?
These are the tags Rust Staging (dev) publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169399 (Build): The server runs game build 169399; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Staging (dev)?
These Rust Metrics lists carry Rust Staging (dev): Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does Rust Staging (dev) hold among Rust servers?
Player hours over seven days put Rust Staging (dev) at #8,117, in the top 36% of all ranked servers.
What is the population on Rust Staging (dev)?
Status for Rust Staging (dev): offline. Last seen 30 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.
Server
Which location does Rust Staging (dev) run from?
No region comes from Rust Staging (dev). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 62.64.144.83:16347.
What Rust version is Rust Staging (dev) on?
Reading: Rust Staging (dev), Rust network protocol 2635 and build 169399, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Staging (dev) up, and how often does it stay up?
Reading: offline. Rust Staging (dev) last answered 30 hours ago. Reading: 9% uptime over the last 7 full days. It was up 15 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Rules and settings
What settings and rules apply on Rust Staging (dev)?
Check: gather rate. The name Rust Staging (dev) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Staging (dev)?
Procedural map on Rust Staging (dev), made by the game's generator.
Connection
What do you do to join Rust Staging (dev)?
Press F1 in Rust and enter client.connect 62.64.144.83:16347. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.