Test
Offline 62.226.108.21:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:41 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 463/475
- 399/375
- 51/250
- 35/250
- 53/100
- 152/200
Quick answers
from the figures on this pageWipe schedule
What happens on Test when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Test follow?
To tell the rhythm of Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 17 days 23 hours ago.
Tags
How should you read the tags on Test?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): Slots: 3; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Test appear in Rust Metrics lists and filters?
On Rust Metrics, Test sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Test hold among Rust servers?
Player hours over seven days put Test at #15,668, in the top 71% of all ranked servers.
What player count does Test carry?
Test is not responding; status offline, last seen 17 days 12 hours ago.
Operator and location
Which location does Test run from?
Reading: location. Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 62.226.108.21:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Test. Matching protocol is required to join. Let Steam update your game.
How reliable is Test, and is it online now?
Test reports offline. The last reading came 17 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Rules and settings
What settings and rules apply on Test?
Reading the name gives no gather rate for Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Test?
The game generates a procedural map for Test.
Connection
How do you connect to Test?
Press F1 in Rust and enter client.connect 62.226.108.21:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.