Umpalumpa
Online 62.218.202.235:28015 checked 7m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 31 · below 20 is lag, below 10 is badEntities
48 h range 118,697–121,033 · memory 4,568 MBUptime
11 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 470/575
- 440/475
- 984/250
- 62/100
- 983/250
- 23/250
Quick answers
from the figures on this pageWipe timing
When does Umpalumpa wipe?
The rhythm of Umpalumpa's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 20 hours ago the current world was made.
Tag meanings
Which tags does Umpalumpa carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Umpalumpa. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Umpalumpa appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Umpalumpa: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Umpalumpa sit in the rankings?
Player hours over seven days put Umpalumpa at #15,344, in the top 69% of all ranked servers.
What player count does Umpalumpa carry?
Current headcount on Umpalumpa: 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Server
Which location does Umpalumpa run from?
No region comes from Umpalumpa. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 62.218.202.235:28015.
What Rust version is Umpalumpa on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Umpalumpa. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Umpalumpa?
Over the last 48 hours the average was 59 server fps; the floor was 31. Reading: 121,033 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,656 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Umpalumpa, and is it online?
Reading: online. Umpalumpa answers right now. Check: restart. The uptime it reports puts the last restart about 11 days 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Rules and settings
What settings and rules apply on Umpalumpa?
Check: gather rate. The name Umpalumpa does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is Umpalumpa on?
Size 4,500 and seed 12345: the game generates the procedural map on Umpalumpa from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Umpalumpa?
Press F1 in Rust and enter client.connect 62.218.202.235:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.