MAP_PREGEN_DO_NOT_JOIN
Offline 62.210.198.82:38115 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 439/475
- 339/375
- 38/250
- 31/250
- 45/100
- 145/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does MAP_PREGEN_DO_NOT_JOIN follow?
Its rhythm cannot be told from the wipes of MAP_PREGEN_DO_NOT_JOIN on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 16 hours ago.
Tags
How should you read the tags on MAP_PREGEN_DO_NOT_JOIN?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from MAP_PREGEN_DO_NOT_JOIN. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MAP_PREGEN_DO_NOT_JOIN appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MAP_PREGEN_DO_NOT_JOIN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does MAP_PREGEN_DO_NOT_JOIN sit in the rankings?
Ranking for MAP_PREGEN_DO_NOT_JOIN: #15,871 on seven-day player hours, top 71% of all ranked servers.
What player count does MAP_PREGEN_DO_NOT_JOIN carry?
MAP_PREGEN_DO_NOT_JOIN is not responding; status offline, last seen 34 days 16 hours ago.
Operator and location
What location is MAP_PREGEN_DO_NOT_JOIN hosted in?
No region comes from MAP_PREGEN_DO_NOT_JOIN. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 62.210.198.82:38115.
What Rust version is MAP_PREGEN_DO_NOT_JOIN on?
Rust network protocol 2633 and build 165217 on Linux is the build MAP_PREGEN_DO_NOT_JOIN runs. To get in, your game needs the same protocol; Steam applies the update.
Is MAP_PREGEN_DO_NOT_JOIN up, and how often does it stay up?
Reading: offline. MAP_PREGEN_DO_NOT_JOIN last answered 34 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.
Map and rules
What settings and rules apply on MAP_PREGEN_DO_NOT_JOIN?
Check: gather rate. The name MAP_PREGEN_DO_NOT_JOIN does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on MAP_PREGEN_DO_NOT_JOIN?
The game generates a procedural map for MAP_PREGEN_DO_NOT_JOIN.
Join
How can you get onto MAP_PREGEN_DO_NOT_JOIN?
To join: start Rust, press F1 and type client.connect 62.210.198.82:38115. Or press Launch Rust here and Steam opens the game and connects you.