RUST METRICSFlight deck · live data
Data live Servers11,718 Players59,183 Populated3,355 Fresh wipes 3 h176 Scan5 min
‹ All servers62.210.198.82:38115
Offline Full Queue Fresh wipe Wipe due No query

MAP_PREGEN_DO_NOT_JOIN

Offline 62.210.198.82:38115 checked 34d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,871top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does MAP_PREGEN_DO_NOT_JOIN follow?

Its rhythm cannot be told from the wipes of MAP_PREGEN_DO_NOT_JOIN on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 34 days 16 hours ago.

Tags

How should you read the tags on MAP_PREGEN_DO_NOT_JOIN?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from MAP_PREGEN_DO_NOT_JOIN. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MAP_PREGEN_DO_NOT_JOIN appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MAP_PREGEN_DO_NOT_JOIN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does MAP_PREGEN_DO_NOT_JOIN sit in the rankings?

Ranking for MAP_PREGEN_DO_NOT_JOIN: #15,871 on seven-day player hours, top 71% of all ranked servers.

What player count does MAP_PREGEN_DO_NOT_JOIN carry?

MAP_PREGEN_DO_NOT_JOIN is not responding; status offline, last seen 34 days 16 hours ago.

Operator and location

What location is MAP_PREGEN_DO_NOT_JOIN hosted in?

No region comes from MAP_PREGEN_DO_NOT_JOIN. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 62.210.198.82:38115.

What Rust version is MAP_PREGEN_DO_NOT_JOIN on?

Rust network protocol 2633 and build 165217 on Linux is the build MAP_PREGEN_DO_NOT_JOIN runs. To get in, your game needs the same protocol; Steam applies the update.

Is MAP_PREGEN_DO_NOT_JOIN up, and how often does it stay up?

Reading: offline. MAP_PREGEN_DO_NOT_JOIN last answered 34 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 24 September 2026.

Map and rules

What settings and rules apply on MAP_PREGEN_DO_NOT_JOIN?

Check: gather rate. The name MAP_PREGEN_DO_NOT_JOIN does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on MAP_PREGEN_DO_NOT_JOIN?

The game generates a procedural map for MAP_PREGEN_DO_NOT_JOIN.

Join

How can you get onto MAP_PREGEN_DO_NOT_JOIN?

To join: start Rust, press F1 and type client.connect 62.210.198.82:38115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.