TEST
Offline 62.183.17.2:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 530/575
- 358/400
- 36/250
- 44/250
- 152/200
- 79/100
Quick answers
from the figures on this pageWipe schedule
How often does TEST wipe, and when?
To tell the rhythm of TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 4 days 12 hours ago.
Tags
How should you read the tags on TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from TEST. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show TEST?
On Rust Metrics, TEST sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does TEST sit in the rankings?
Ranking for TEST: #12,033 on seven-day player hours, top 54% of all ranked servers.
What is the population on TEST?
Status for TEST: offline. Last seen 3 days 18 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does TEST run from?
No region tag on TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 62.183.17.2:28015.
What Rust version is TEST on?
Rust network protocol 2635 and build 168909 on Windows is the build TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
Is TEST up, and how often does it stay up?
Reading: offline. TEST last answered 3 days 18 hours ago. Reading: 5% uptime over the last 4 full days. It was up 5 of 96 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What settings and rules apply on TEST?
No gather rate appears in the name: TEST. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is TEST on?
The game generates a procedural map for TEST.
Join
How do you connect to TEST?
Check: join. Open Rust, press F1, then enter client.connect 62.183.17.2:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.