RUST METRICSFlight deck · live data
Data live Servers11,667 Players48,316 Populated3,167 Fresh wipes 3 h118 Scan5 min
‹ All servers61.245.146.229:28015
Online Full Queue Fresh wipe Wipe due No query

Damocles Vanilla Rust | Powered by the Damocles Engine

Online 61.245.146.229:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 218 SERVER FPS

Server fps

48 h low 218 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,362 ×1000

Entities

48 h range 96,611–116,362 · memory 2,851 MB
1239 ET SINCE RESTART 03:49

Uptime

3 h 49 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,290top 64%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory2,851MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75103:0004:0005:0006:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040003:0004:0005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct13 Oct20 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:29 UTC26d ago 0 – running 0
Wed 23 Sep, 22:16 UTC35d ago 1 halved by day 1 8.5 days 0
Wed 23 Sep, 11:22 UTC35d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Damocles Vanilla Rust | Powered by the Damocles Engine when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does Damocles Vanilla Rust | Powered by the Damocles Engine wipe?

There is no next wipe to predict: Damocles Vanilla Rust | Powered by the Damocles Engine wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 22 hours ago the current world was made.

Tag meanings

Which tags does Damocles Vanilla Rust | Powered by the Damocles Engine carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Damocles Vanilla Rust | Powered by the Damocles Engine. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Damocles Vanilla Rust | Powered by the Damocles Engine appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Damocles Vanilla Rust | Powered by the Damocles Engine: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Damocles Vanilla Rust | Powered by the Damocles Engine hold among Rust servers?

Ranking for Damocles Vanilla Rust | Powered by the Damocles Engine: #14,290 on seven-day player hours, top 64% of all ranked servers.

What player count does Damocles Vanilla Rust | Powered by the Damocles Engine carry?

0 of 100 slots are filled on Damocles Vanilla Rust | Powered by the Damocles Engine right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 03:00 UTC, 1 players on average.

Operator and location

What location is Damocles Vanilla Rust | Powered by the Damocles Engine hosted in?

No region comes from Damocles Vanilla Rust | Powered by the Damocles Engine. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 61.245.146.229:28015.

What Rust version is Damocles Vanilla Rust | Powered by the Damocles Engine on?

Rust network protocol 2635 and build 168909 on Linux is the build Damocles Vanilla Rust | Powered by the Damocles Engine runs. To get in, your game needs the same protocol; Steam applies the update.

How does Damocles Vanilla Rust | Powered by the Damocles Engine perform?

Over the last 48 hours the average was 222 server fps; the floor was 218. Check: entities. The peak was 116,362, counting buildings, deployables and the rest of the world. Reading: 2,851 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Damocles Vanilla Rust | Powered by the Damocles Engine, and is it online?

Check: connection. Damocles Vanilla Rust | Powered by the Damocles Engine is online at this moment. By its reported uptime, the last restart was roughly 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.

Rules and settings

How is Damocles Vanilla Rust | Powered by the Damocles Engine configured, and what rules are in force?

Check: gather rate. The name Damocles Vanilla Rust | Powered by the Damocles Engine does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Damocles Vanilla Rust | Powered by the Damocles Engine on?

Size 4,500 and seed 9949225: the game generates the procedural map on Damocles Vanilla Rust | Powered by the Damocles Engine from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto Damocles Vanilla Rust | Powered by the Damocles Engine?

Check: join. Open Rust, press F1, then enter client.connect 61.245.146.229:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.