Local_Offline_Server
Offline 61.239.238.181:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 416/500
- 277/300
- 42/250
- 35/250
- 75/100
- 94/200
Quick answers
from the figures on this pageWipe timing
When does Local_Offline_Server wipe?
Its rhythm cannot be told from the wipes of Local_Offline_Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 14 hours ago.
Lists and filters
Which tags does Local_Offline_Server carry, and what do they mean?
These are the tags Local_Offline_Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local_Offline_Server appear in Rust Metrics lists and filters?
On Rust Metrics, Local_Offline_Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Local_Offline_Server hold among Rust servers?
Player hours over seven days put Local_Offline_Server at #12,900, in the top – of all ranked servers.
What player count does Local_Offline_Server carry?
Reading for Local_Offline_Server: offline at this moment; last seen 44 days 9 hours ago.
Server
Which location does Local_Offline_Server run from?
No region tag on Local_Offline_Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 61.239.238.181:28015.
What Rust version is Local_Offline_Server on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Local_Offline_Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local_Offline_Server, and is it online?
Local_Offline_Server reports offline. The last reading came 44 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Local_Offline_Server enforce, and what are its settings?
Check: gather rate. The name Local_Offline_Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local_Offline_Server on?
Check: map. Procedural, generated by the game, on Local_Offline_Server.
How to join
What do you do to join Local_Offline_Server?
To join: start Rust, press F1 and type client.connect 61.239.238.181:28015. Or press Launch Rust here and Steam opens the game and connects you.