RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers60.111.53.135:28015
Offline Full Queue Fresh wipe Wipe due No query

c1tas

Offline 60.111.53.135:28015 checked 6h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#7,911top 36%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75111:0023:0005:0010:0000:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:44 UTC22h ago – – running 0
Mon 26 Oct, 00:09 UTC3d ago 1 held half 2.5 days 0
Wed 21 Oct, 08:37 UTC8d ago 1 – 4.6 days 0
Thu 1 Oct, 19:57 UTC FW27d ago 1 held half 19.5 days 0
Thu 24 Sep, 19:04 UTC34d ago 1 halved by day 5 7 days 0
Sat 19 Sep, 22:54 UTC39d ago 1 – 4.8 days 0
Tue 15 Sep, 12:22 UTC43d ago 1 halved by day 1 4.4 days 0
Thu 3 Sep, 20:19 UTC FW55d ago – – 11.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on c1tas when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. It fell below half by day 5 when it didn't.

How often does c1tas wipe, and when?

There is no next wipe to predict: c1tas wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 7 hours ago the current world was made.

Tag meanings

How should you read the tags on c1tas?

Tags published by c1tas, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169097 (Build): Build 169097; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does c1tas appear in Rust Metrics lists and filters?

These Rust Metrics lists carry c1tas: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does c1tas hold among Rust servers?

Ranking for c1tas: #7,911 on seven-day player hours, top 36% of all ranked servers.

What player count does c1tas carry?

Reading for c1tas: offline at this moment; last seen 6 hours ago. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 23:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does c1tas run from?

No region comes from c1tas. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 60.111.53.135:28015.

What Rust version is c1tas on?

Reading: c1tas, Rust network protocol 2635 and build 169097, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on c1tas, and is it online?

Reading: offline. c1tas last answered 6 hours ago. Reading: 20% uptime over the last 7 full days. It was up 33 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is c1tas configured, and what rules are in force?

Reading the name gives no gather rate for c1tas. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is c1tas on?

Procedural map on c1tas, made by the game's generator.

Join

How can you get onto c1tas?

Press F1 in Rust and enter client.connect 60.111.53.135:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169097,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169097
Build Build 169097.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.