RUST METRICSFlight deck · live data
Data live Servers11,641 Players44,965 Populated3,093 Fresh wipes 3 h105 Scan5 min
‹ All servers59.1.105.123:28015
Online Full Queue Fresh wipe Wipe due No query

My Server Name

Online 59.1.105.123:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 196 SERVER FPS

Server fps

48 h low 127 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,565 ×1000

Entities

48 h range 119,209–121,856 · memory 4,036 MB
1239 ET SINCE RESTART 5D 16H

Uptime

5 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory4,036MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does My Server Name wipe?

To tell the rhythm of My Server Name, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 20 days 4 hours ago.

Tag meanings

How should you read the tags on My Server Name?

Tags published by My Server Name, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Server Name appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Server Name: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does My Server Name hold among Rust servers?

Player hours over seven days put My Server Name at #15,338, in the top 69% of all ranked servers.

How full does My Server Name get?

0 of 500 slots are filled on My Server Name right now. Check: player average. 0 over the last seven days.

Operator and location

Where does My Server Name sit?

No region tag on My Server Name. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 59.1.105.123:28015.

What Rust version is My Server Name on?

Rust network protocol 2635 and build 168909 on Windows is the build My Server Name runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for My Server Name?

Check: fps. Average 169 server fps over the last 48 hours, low of 127. Within range. Check: entities. The peak was 121,856, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,099 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is My Server Name, and is it online now?

Check: connection. My Server Name is online at this moment. Reading: uptime. About 5 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 161 of 168 hours, or 96%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Settings and map

How is My Server Name configured, and what rules are in force?

Check: gather rate. The name My Server Name does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on My Server Name?

Check: map. Procedural, size 4,500, seed 1234567, generated by the game on My Server Name. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How can you get onto My Server Name?

To join: start Rust, press F1 and type client.connect 59.1.105.123:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.