RUST METRICSFlight deck · live data
Data live Servers11,595 Players34,229 Populated2,837 Fresh wipes 3 h65 Scan5 min
‹ All servers57.131.43.246:28015
Offline Full Queue Fresh wipe Wipe due No query

RU_SERVER_STOK

Offline 57.131.43.246:28015 checked 17d ago

oxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 250 500 750 1000 PAX 1 /1,000

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,177top 69%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct12 Oct14 Oct15 Oct17 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does RU_SERVER_STOK wipe?

The rhythm of RU_SERVER_STOK's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on RU_SERVER_STOK?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins from RU_SERVER_STOK. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RU_SERVER_STOK appear in Rust Metrics lists and filters?

On Rust Metrics, RU_SERVER_STOK sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Population

What position does RU_SERVER_STOK hold among Rust servers?

Player hours over seven days put RU_SERVER_STOK at #15,177, in the top 69% of all ranked servers.

How full does RU_SERVER_STOK get?

RU_SERVER_STOK is not responding; status offline, last seen 17 days 20 hours ago.

Server details

Where does RU_SERVER_STOK sit?

No region comes from RU_SERVER_STOK. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 57.131.43.246:28015.

What Rust version is RU_SERVER_STOK on?

Rust network protocol 2634 and build 167398 on Windows is the build RU_SERVER_STOK runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RU_SERVER_STOK, and is it online?

Check: connection. RU_SERVER_STOK is offline at this moment. Last contact was 17 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.

Map and rules

What settings and rules apply on RU_SERVER_STOK?

Check: gather rate. The name RU_SERVER_STOK does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RU_SERVER_STOK?

The game generates a procedural map for RU_SERVER_STOK.

Connection

What do you do to join RU_SERVER_STOK?

Press F1 in Rust and enter client.connect 57.131.43.246:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1000
Max players Slots: 1,000.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.