RU_SERVER_STOK
Offline 57.131.43.246:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 223/250
- 14/250
- 18/250
- 133/200
- 43/200
- 41/100
Quick answers
from the figures on this pageWipe schedule
When does RU_SERVER_STOK wipe?
The rhythm of RU_SERVER_STOK's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 18 days 9 hours ago the current world was made.
Lists and filters
How should you read the tags on RU_SERVER_STOK?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1000 (Max players): Slots: 1,000; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins from RU_SERVER_STOK. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RU_SERVER_STOK appear in Rust Metrics lists and filters?
On Rust Metrics, RU_SERVER_STOK sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
Population
What position does RU_SERVER_STOK hold among Rust servers?
Player hours over seven days put RU_SERVER_STOK at #15,177, in the top 69% of all ranked servers.
How full does RU_SERVER_STOK get?
RU_SERVER_STOK is not responding; status offline, last seen 17 days 20 hours ago.
Server details
Where does RU_SERVER_STOK sit?
No region comes from RU_SERVER_STOK. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 57.131.43.246:28015.
What Rust version is RU_SERVER_STOK on?
Rust network protocol 2634 and build 167398 on Windows is the build RU_SERVER_STOK runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RU_SERVER_STOK, and is it online?
Check: connection. RU_SERVER_STOK is offline at this moment. Last contact was 17 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What settings and rules apply on RU_SERVER_STOK?
Check: gather rate. The name RU_SERVER_STOK does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RU_SERVER_STOK?
The game generates a procedural map for RU_SERVER_STOK.
Connection
What do you do to join RU_SERVER_STOK?
Press F1 in Rust and enter client.connect 57.131.43.246:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.