RUST METRICSFlight deck · live data
Data live Servers11,795 Players71,386 Populated3,684 Fresh wipes 3 h118 Scan5 min
‹ All servers57.130.78.114:30552
Offline Full Queue Fresh wipe Wipe due No query

GHC-Test Rust

Offline 57.130.78.114:30552 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 6 12 18 24 PAX 0 /24

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,736top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does GHC-Test Rust follow?

The rhythm of GHC-Test Rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 28 days 3 hours ago the current world was made.

Tags

How should you read the tags on GHC-Test Rust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp24 (Max players): Slots: 24; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from GHC-Test Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does GHC-Test Rust appear in Rust Metrics lists and filters?

These Rust Metrics lists carry GHC-Test Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does GHC-Test Rust hold among Rust servers?

Player hours over seven days put GHC-Test Rust at #16,736, in the top 70% of all ranked servers.

How full does GHC-Test Rust get?

Status for GHC-Test Rust: offline. Last seen 28 days 2 hours ago.

Operator and location

Where does GHC-Test Rust sit?

No region comes from GHC-Test Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 57.130.78.114:30552.

What Rust version is GHC-Test Rust on?

Reading: GHC-Test Rust, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.

Is GHC-Test Rust up, and how often does it stay up?

Reading: offline. GHC-Test Rust last answered 28 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.

Map and rules

How is GHC-Test Rust configured, and what rules are in force?

Reading the name gives no gather rate for GHC-Test Rust. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on GHC-Test Rust?

Size 3,000 and seed 777001: the game generates the procedural map on GHC-Test Rust from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to GHC-Test Rust?

Press F1 in Rust and enter client.connect 57.130.78.114:30552. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp24,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp24
Max players Slots: 24.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.