Pugnugnu
Offline 57.129.61.179:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 427/500
- 460/475
- 983/1000
- 64/100
- 989/1000
- 29/250
Quick answers
from the figures on this pageReset cycle
How often does Pugnugnu wipe, and when?
Its rhythm cannot be told from the wipes of Pugnugnu on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 46 days 18 hours ago the current world was made.
Tags
Which tags does Pugnugnu carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Pugnugnu. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Pugnugnu?
These Rust Metrics lists carry Pugnugnu: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Pugnugnu sit in the rankings?
Player hours over seven days put Pugnugnu at #13,254, in the top – of all ranked servers.
What player count does Pugnugnu carry?
Status for Pugnugnu: offline. Last seen 39 days 23 hours ago.
Server details
Where does Pugnugnu sit?
No region comes from Pugnugnu. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 57.129.61.179:28015.
What Rust version is Pugnugnu on?
Rust network protocol 2633 and build 164530 on Windows is the build Pugnugnu runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Pugnugnu, and is it online now?
Pugnugnu reports offline. The last reading came 39 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Pugnugnu?
No gather rate appears in the name: Pugnugnu. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Pugnugnu on?
Check: map. Procedural, generated by the game, on Pugnugnu.
How to join
What do you do to join Pugnugnu?
To join: start Rust, press F1 and type client.connect 57.129.61.179:28015. Or press Launch Rust here and Steam opens the game and connects you.