RUST METRICSFlight deck · live data
Data live Servers11,865 Players95,534 Populated3,881 Fresh wipes 3 h381 Scan5 min
‹ All servers57.129.14.116:28115
Offline Full Queue Fresh wipe Wipe due No query

RUST PVE [RU] staging

Offline 57.129.14.116:28115 checked 9h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,330top 64%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 23 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 06:09 UTC9h ago – – running 1
Fri 23 Oct, 15:34 UTC6d ago 1 – – 0
Fri 16 Oct, 05:52 UTC13d ago 1 halved by day 3 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RUST PVE [RU] staging when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 3 it fell below half when it didn't.

When does RUST PVE [RU] staging wipe?

There is no next wipe to predict: RUST PVE [RU] staging wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 9 hours ago.

Lists and filters

Which tags does RUST PVE [RU] staging carry, and what do they mean?

These are the tags RUST PVE [RU] staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169621 (Build): Game build reading: 169621; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RUST PVE [RU] staging?

On Rust Metrics, RUST PVE [RU] staging sits in these lists: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does RUST PVE [RU] staging hold among Rust servers?

Ranking for RUST PVE [RU] staging: #14,330 on seven-day player hours, top 64% of all ranked servers.

How full does RUST PVE [RU] staging get?

Status for RUST PVE [RU] staging: offline. Last seen 9 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does RUST PVE [RU] staging sit?

The name of RUST PVE [RU] staging points to Europe, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 57.129.14.116:28115.

What Rust version is RUST PVE [RU] staging on?

Version check: Rust network protocol 2635 and build 169621 on Windows, run by RUST PVE [RU] staging. Matching protocol is required to join. Let Steam update your game.

Is RUST PVE [RU] staging up, and how often does it stay up?

Check: connection. RUST PVE [RU] staging is offline at this moment. Last contact was 9 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.

Map and rules

What rules does RUST PVE [RU] staging enforce, and what are its settings?

Reading the name gives no gather rate for RUST PVE [RU] staging. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is RUST PVE [RU] staging on?

Check: map. Procedural, generated by the game, on RUST PVE [RU] staging.

Join

How do you connect to RUST PVE [RU] staging?

Press F1 in Rust and enter client.connect 57.129.14.116:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs169621,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169621
Build Game build reading: 169621.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.