nmg-cycle
Offline 54.86.31.240:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 674/725
- 432/475
- 40/250
- 52/250
- 228/250
- 135/175
Quick answers
from the figures on this pageReset cycle
When does nmg-cycle wipe?
To tell the rhythm of nmg-cycle, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 3 hours ago.
Tag meanings
How should you read the tags on nmg-cycle?
These are the tags nmg-cycle publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162589 (Build): Build 162589; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show nmg-cycle?
These Rust Metrics lists carry nmg-cycle: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does nmg-cycle hold among Rust servers?
Player hours over seven days put nmg-cycle at #15,873, in the top 72% of all ranked servers.
What is the population on nmg-cycle?
Reading for nmg-cycle: offline at this moment; last seen 19 days 3 hours ago.
Operator and location
Where does nmg-cycle sit?
No region comes from nmg-cycle. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 54.86.31.240:28015.
What Rust version is nmg-cycle on?
Version check: Rust network protocol 2633 and build 162589 on Linux, run by nmg-cycle. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on nmg-cycle, and is it online?
Check: connection. nmg-cycle is offline at this moment. Last contact was 19 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What settings and rules apply on nmg-cycle?
Reading the name gives no gather rate for nmg-cycle. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is nmg-cycle on?
Procedural map on nmg-cycle, made by the game's generator.
Connection
What do you do to join nmg-cycle?
Press F1 in Rust and enter client.connect 54.86.31.240:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.