MrC0d3r Dev
Offline 54.36.127.143:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/250
- 188/250
- 587/675
- 35/100
- 681/775
- 554/625
Quick answers
from the figures on this pageWipe timing
When does MrC0d3r Dev wipe?
Its rhythm cannot be told from the wipes of MrC0d3r Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 days 14 hours ago.
Lists and filters
Which tags does MrC0d3r Dev carry, and what do they mean?
Tags published by MrC0d3r Dev, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MrC0d3r Dev appear in Rust Metrics lists and filters?
On Rust Metrics, MrC0d3r Dev sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does MrC0d3r Dev hold among Rust servers?
Player hours over seven days put MrC0d3r Dev at #15,335, in the top 69% of all ranked servers.
What is the population on MrC0d3r Dev?
MrC0d3r Dev is not responding; status offline, last seen 7 days 13 hours ago. Check: player average. 0 over the last seven days.
Server
Where does MrC0d3r Dev sit?
No region comes from MrC0d3r Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 54.36.127.143:28015.
What Rust version is MrC0d3r Dev on?
Reading: MrC0d3r Dev, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is MrC0d3r Dev, and is it online now?
MrC0d3r Dev reports offline. The last reading came 7 days 13 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
How is MrC0d3r Dev configured, and what rules are in force?
Check: gather rate. The name MrC0d3r Dev does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is MrC0d3r Dev on?
The game generates a procedural map for MrC0d3r Dev.
How to join
How do you connect to MrC0d3r Dev?
To join: start Rust, press F1 and type client.connect 54.36.127.143:28015. Or press Launch Rust here and Steam opens the game and connects you.