Map Test
Offline 52.124.43.17:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:50 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 579/700
- 37/250
- 67/250
- 312/400
- 127/200
- 134/225
Quick answers
from the figures on this pageReset cycle
What happens on Map Test when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Map Test follow?
The rhythm of Map Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 21 hours ago the current world was made.
Tag meanings
Which tags does Map Test carry, and what do they mean?
These are the tags Map Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Map Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Map Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Map Test hold among Rust servers?
Player hours over seven days put Map Test at #14,578, in the top 63% of all ranked servers.
How full does Map Test get?
Status for Map Test: offline. Last seen 25 days 20 hours ago.
Server
Which location does Map Test run from?
No region tag on Map Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 52.124.43.17:28015.
What Rust version is Map Test on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Map Test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Map Test, and is it online now?
Reading: offline. Map Test last answered 25 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 26 September 2026.
Rules and settings
How is Map Test configured, and what rules are in force?
Check: gather rate. The name Map Test does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to Map Test?
Press F1 in Rust and enter client.connect 52.124.43.17:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.