RUST METRICSFlight deck · live data
Data live Servers11,614 Players33,332 Populated2,810 Fresh wipes 3 h68 Scan5 min
‹ All servers51.89.217.141:22900
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server No Decay, The Goodolddayz

Online 51.89.217.141:22900 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 25 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 89,860 ×1000

Entities

48 h range 87,161–90,052 · memory 2,704 MB
1239 ET SINCE RESTART 4D 22H

Uptime

4 days 22 hours since its last restart, at the last reading
7-day average0peak 2
Rank#7,549top 34%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Memory2,704MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5207:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:09 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on 4Netplayers Rust Server No Decay, The Goodolddayz when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

When does 4Netplayers Rust Server No Decay, The Goodolddayz wipe?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server No Decay, The Goodolddayz on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 13 days 19 hours ago.

Tags

Which tags does 4Netplayers Rust Server No Decay, The Goodolddayz carry, and what do they mean?

Tags published by 4Netplayers Rust Server No Decay, The Goodolddayz, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show 4Netplayers Rust Server No Decay, The Goodolddayz?

Rust Metrics lists featuring 4Netplayers Rust Server No Decay, The Goodolddayz: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does 4Netplayers Rust Server No Decay, The Goodolddayz sit in the rankings?

Ranking for 4Netplayers Rust Server No Decay, The Goodolddayz: #7,549 on seven-day player hours, top 34% of all ranked servers.

How full does 4Netplayers Rust Server No Decay, The Goodolddayz get?

Current headcount on 4Netplayers Rust Server No Decay, The Goodolddayz: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 19:00 UTC, averaging 2 players at that hour.

Server details

Which location does 4Netplayers Rust Server No Decay, The Goodolddayz run from?

No region comes from 4Netplayers Rust Server No Decay, The Goodolddayz. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.89.217.141:22900.

What Rust version is 4Netplayers Rust Server No Decay, The Goodolddayz on?

Reading: 4Netplayers Rust Server No Decay, The Goodolddayz, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on 4Netplayers Rust Server No Decay, The Goodolddayz within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 25. Within range. Peak entity count: 90,052. Buildings, deployables and all else included. Reading: 3,430 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is 4Netplayers Rust Server No Decay, The Goodolddayz up, and how often does it stay up?

Reading: online. 4Netplayers Rust Server No Decay, The Goodolddayz answers right now. Reading: uptime. About 4 days 22 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is 4Netplayers Rust Server No Decay, The Goodolddayz configured, and what rules are in force?

Reading the name gives no gather rate for 4Netplayers Rust Server No Decay, The Goodolddayz. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 4Netplayers Rust Server No Decay, The Goodolddayz?

From seed 1234567890, the game generates the procedural map on 4Netplayers Rust Server No Decay, The Goodolddayz. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to 4Netplayers Rust Server No Decay, The Goodolddayz?

Press F1 in Rust and enter client.connect 51.89.217.141:22900. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.