RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h41 Scan5 min
‹ All servers51.83.57.232:22439
Offline Full Queue Fresh wipe Wipe due No query

VeryGames.com Rust Server Test

Offline 51.83.57.232:22439 checked 28d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,862top 71%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct2 Oct4 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does VeryGames.com Rust Server Test wipe?

Its rhythm cannot be told from the wipes of VeryGames.com Rust Server Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 28 days 20 hours ago.

Tags

Which tags does VeryGames.com Rust Server Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players from VeryGames.com Rust Server Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does VeryGames.com Rust Server Test appear in Rust Metrics lists and filters?

On Rust Metrics, VeryGames.com Rust Server Test sits in these lists: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Occupancy

What position does VeryGames.com Rust Server Test hold among Rust servers?

Player hours over seven days put VeryGames.com Rust Server Test at #16,862, in the top 71% of all ranked servers.

How full does VeryGames.com Rust Server Test get?

Reading for VeryGames.com Rust Server Test: offline at this moment; last seen 28 days 20 hours ago.

Operator and location

Which location does VeryGames.com Rust Server Test run from?

Reading: location. VeryGames.com Rust Server Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.83.57.232:22439.

What Rust version is VeryGames.com Rust Server Test on?

Reading: VeryGames.com Rust Server Test, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is VeryGames.com Rust Server Test, and is it online now?

VeryGames.com Rust Server Test reports offline. The last reading came 28 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 29 September 2026.

Map and rules

What settings and rules apply on VeryGames.com Rust Server Test?

Reading the name gives no gather rate for VeryGames.com Rust Server Test. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is VeryGames.com Rust Server Test on?

Size 4,000 and seed 1489761254: the game generates the procedural map on VeryGames.com Rust Server Test from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to VeryGames.com Rust Server Test?

Press F1 in Rust and enter client.connect 51.83.57.232:22439. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.