4Netplayers Rust Server
Online 51.83.238.197:28100 checked 16m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 88,386–91,494 · memory 2,650 MBUptime
3 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 19:04 UTC11d ago | 2 | – | running | 0 |
| Sun 11 Oct, 18:38 UTC17d ago | 1 | held half | 6 days | 0 |
| Sun 4 Oct, 11:03 UTC24d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 441/475
- 348/375
- 42/250
- 33/250
- 46/100
- 147/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on 4Netplayers Rust Server?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 18 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
How often does 4Netplayers Rust Server wipe, and when?
No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 15 hours ago the current world was made.
Tag meanings
How should you read the tags on 4Netplayers Rust Server?
Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does 4Netplayers Rust Server sit in the rankings?
Ranking for 4Netplayers Rust Server: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does 4Netplayers Rust Server get?
0 of 10 slots are filled on 4Netplayers Rust Server right now. A seven-day average of 0 players is the reading.
Server details
Where does 4Netplayers Rust Server sit?
No region tag on 4Netplayers Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.83.238.197:28100.
What Rust version is 4Netplayers Rust Server on?
Reading: 4Netplayers Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for 4Netplayers Rust Server?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 91,494, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,827 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on 4Netplayers Rust Server, and is it online?
4Netplayers Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is 4Netplayers Rust Server on?
From seed 15867623, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 51.83.238.197:28100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.