RUST METRICSFlight deck · live data
Data live Servers11,727 Players59,874 Populated3,366 Fresh wipes 3 h176 Scan5 min
‹ All servers51.83.238.197:28100
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Online 51.83.238.197:28100 checked 16m ago

COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 91,042 ×1000

Entities

48 h range 88,386–91,494 · memory 2,650 MB
1239 ET SINCE RESTART 3D 00H

Uptime

3 days 0 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory2,650MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC24d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on 4Netplayers Rust Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 18 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does 4Netplayers Rust Server wipe, and when?

No next wipe can be predicted for 4Netplayers Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 15 hours ago the current world was made.

Tag meanings

How should you read the tags on 4Netplayers Rust Server?

Tags published by 4Netplayers Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does 4Netplayers Rust Server sit in the rankings?

Ranking for 4Netplayers Rust Server: #15,323 on seven-day player hours, top 69% of all ranked servers.

How full does 4Netplayers Rust Server get?

0 of 10 slots are filled on 4Netplayers Rust Server right now. A seven-day average of 0 players is the reading.

Server details

Where does 4Netplayers Rust Server sit?

No region tag on 4Netplayers Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.83.238.197:28100.

What Rust version is 4Netplayers Rust Server on?

Reading: 4Netplayers Rust Server, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for 4Netplayers Rust Server?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 30. Check: entities. The peak was 91,494, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,827 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 days ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.

Rules and settings

What rules does 4Netplayers Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Rust Server on?

From seed 15867623, the game generates the procedural map on 4Netplayers Rust Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join 4Netplayers Rust Server?

Press F1 in Rust and enter client.connect 51.83.238.197:28100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.