4Netplayers Rust Server
Offline 51.83.237.118:27100 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:31 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 343/400
- 458/500
- 979/1000
- 52/100
- 983/1000
- 37/250
Quick answers
from the figures on this pageWipe schedule
What happens on 4Netplayers Rust Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 8 hours after the wipe, the crowd peaked on the latest wipe.
When does 4Netplayers Rust Server wipe?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days 10 hours ago.
Tags
Which tags does 4Netplayers Rust Server carry, and what do they mean?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 4Netplayers Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #15,996, in the top 71% of all ranked servers.
What is the population on 4Netplayers Rust Server?
Status for 4Netplayers Rust Server: offline. Last seen 25 days 8 hours ago.
Operator and location
Where does 4Netplayers Rust Server sit?
No region tag on 4Netplayers Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 51.83.237.118:27100.
What Rust version is 4Netplayers Rust Server on?
Reading: 4Netplayers Rust Server, Rust network protocol 2634 and build 166652, Linux. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on 4Netplayers Rust Server, and is it online?
Reading: offline. 4Netplayers Rust Server last answered 25 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Rules and settings
How is 4Netplayers Rust Server configured, and what rules are in force?
No gather rate appears in the name: 4Netplayers Rust Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
What map is 4Netplayers Rust Server on?
Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 51.83.237.118:27100. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.