RUST METRICSFlight deck · live data
Data live Servers11,830 Players79,533 Populated3,721 Fresh wipes 3 h259 Scan5 min
‹ All servers51.81.106.159:29015
Online Full Queue Fresh wipe Wipe due No query

Rust Server Test 02

Online 51.81.106.159:29015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 150 SERVER FPS

Server fps

48 h low 146 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 16,648 ×1000

Entities

48 h range 14,546–16,780 · memory 2,111 MB
1239 ET SINCE RESTART 16D 09H

Uptime

16 days 9 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory2,111MBat the last reading
REC 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 03:22 UTC16d ago 0 – running 0
Wed 23 Sep, 05:52 UTC36d ago 0 – 19.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Rust Server Test 02 when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does Rust Server Test 02 wipe, and when?

The rhythm of Rust Server Test 02's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 16 days 10 hours ago.

Tag meanings

Which tags does Rust Server Test 02 carry, and what do they mean?

These are the tags Rust Server Test 02 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Rust Server Test 02 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Rust Server Test 02: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Rust Server Test 02 sit in the rankings?

Player hours over seven days put Rust Server Test 02 at #15,335, in the top 69% of all ranked servers.

How full does Rust Server Test 02 get?

Current headcount on Rust Server Test 02: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Server details

What location is Rust Server Test 02 hosted in?

No region tag on Rust Server Test 02. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.81.106.159:29015.

What Rust version is Rust Server Test 02 on?

Rust network protocol 2634 and build 167584 on Linux is the build Rust Server Test 02 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Rust Server Test 02 within range?

Reading: 150 server fps on average across the last 48 hours. It never dropped below 146. Reading: 16,780 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,111 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Rust Server Test 02, and is it online?

Rust Server Test 02 reports online. Status: normal. By its reported uptime, the last restart was roughly 16 days 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is Rust Server Test 02 configured, and what rules are in force?

No gather rate appears in the name: Rust Server Test 02. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is Rust Server Test 02 on?

Check: map. Procedural, size 2,000, seed 1629208675, generated by the game on Rust Server Test 02. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join Rust Server Test 02?

Check: join. Open Rust, press F1, then enter client.connect 51.81.106.159:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build The server runs game build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.