Hostmancer Tunnel Proof A
Offline 51.79.84.161:39215 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/250
- 188/250
- 587/675
- 35/100
- 681/775
- 554/625
Quick answers
from the figures on this pageWipe schedule
When does Hostmancer Tunnel Proof A wipe?
The rhythm of Hostmancer Tunnel Proof A's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 20 hours ago.
Tag meanings
How should you read the tags on Hostmancer Tunnel Proof A?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules from Hostmancer Tunnel Proof A. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Hostmancer Tunnel Proof A?
These Rust Metrics lists carry Hostmancer Tunnel Proof A: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Hostmancer Tunnel Proof A sit in the rankings?
Player hours over seven days put Hostmancer Tunnel Proof A at #12,400, in the top 56% of all ranked servers.
What is the population on Hostmancer Tunnel Proof A?
Hostmancer Tunnel Proof A is not responding; status offline, last seen 3 days 19 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server
Which location does Hostmancer Tunnel Proof A run from?
Reading: location. Hostmancer Tunnel Proof A gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.79.84.161:39215.
What Rust version is Hostmancer Tunnel Proof A on?
Reading: Hostmancer Tunnel Proof A, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Hostmancer Tunnel Proof A, and is it online now?
Hostmancer Tunnel Proof A reports offline. The last reading came 3 days 19 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. The first sighting on Rust Metrics was 26 October 2026.
Rules and settings
What rules does Hostmancer Tunnel Proof A enforce, and what are its settings?
Check: gather rate. The name Hostmancer Tunnel Proof A does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Hostmancer Tunnel Proof A?
Check: map. Procedural, size 3,000, seed 31337, generated by the game on Hostmancer Tunnel Proof A. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Hostmancer Tunnel Proof A?
Press F1 in Rust and enter client.connect 51.79.84.161:39215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.