RUST METRICSFlight deck · live data
Data live Servers11,841 Players73,926 Populated3,704 Fresh wipes 3 h221 Scan5 min
‹ All servers51.79.218.241:20562
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 51.79.218.241:20562 checked 10m ago

COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 233 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 7,250 ×1000

Entities

48 h range 5,955–8,054 · memory 1,686 MB
1239 ET SINCE RESTART 00:33

Uptime

0 h 33 min since its last restart, at the last reading
7-day average0peak –
Rank#15,326top 69%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory1,686MBat the last reading
REC 1

Players

AveragePeak
0123415:0016:0018:0019:0011:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0016:0018:0019:0011:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:58 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of A Shockbyte x Discord Production Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 46 hours ago.

Tags

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from A Shockbyte x Discord Production Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player count

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,326, in the top 69% of all ranked servers.

What player count does A Shockbyte x Discord Production Rust Server carry?

0 of 125 slots are filled on A Shockbyte x Discord Production Rust Server right now. A seven-day average of 0 players is the reading.

Server details

Which location does A Shockbyte x Discord Production Rust Server run from?

No region comes from A Shockbyte x Discord Production Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.79.218.241:20562.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Shockbyte x Discord Production Rust Server?

Over the last 48 hours the average was 239 server fps; the floor was 233. Peak entity count: 8,054. Buildings, deployables and all else included. Check: memory. Peak use was 1,866 MB. Expect lag when fps falls and entities climb.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

A Shockbyte x Discord Production Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 33 minutes ago. Reading: 4% uptime over the last 7 full days. It was up 6 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Settings and map

What settings and rules apply on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name: A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Shockbyte x Discord Production Rust Server on?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte x Discord Production Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join A Shockbyte x Discord Production Rust Server?

To join: start Rust, press F1 and type client.connect 51.79.218.241:20562. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp125
Max players The server holds 125 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.