RUST METRICSFlight deck · live data
Data live Servers11,765 Players59,281 Populated3,483 Fresh wipes 3 h133 Scan5 min
‹ All servers51.75.58.35:14742
Offline Full Queue Fresh wipe Wipe due No query

A Rust Staging Server

Offline 51.75.58.35:14742 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,385top 70%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does A Rust Staging Server wipe, and when?

Its rhythm cannot be told from the wipes of A Rust Staging Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 7 hours ago.

Tags

How should you read the tags on A Rust Staging Server?

These are the tags A Rust Staging Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168615 (Build): Game build reading: 168615; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Rust Staging Server?

On Rust Metrics, A Rust Staging Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Rust Staging Server sit in the rankings?

Player hours over seven days put A Rust Staging Server at #15,385, in the top 70% of all ranked servers.

What player count does A Rust Staging Server carry?

A Rust Staging Server is not responding; status offline, last seen 8 days 7 hours ago.

Operator and location

Which location does A Rust Staging Server run from?

No region comes from A Rust Staging Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.75.58.35:14742.

What Rust version is A Rust Staging Server on?

Version check: Rust network protocol 2635 and build 168615 on Linux, run by A Rust Staging Server. Matching protocol is required to join. Let Steam update your game.

What is the uptime on A Rust Staging Server, and is it online?

A Rust Staging Server reports offline. The last reading came 8 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.

Settings and map

What rules does A Rust Staging Server enforce, and what are its settings?

No gather rate appears in the name: A Rust Staging Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Rust Staging Server?

Procedural map on A Rust Staging Server, made by the game's generator.

How to join

How do you connect to A Rust Staging Server?

Press F1 in Rust and enter client.connect 51.75.58.35:14742. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168615,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168615
Build Game build reading: 168615.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.