RUST METRICSFlight deck · live data
Data live Servers11,908 Players102,404 Populated3,970 Fresh wipes 3 h409 Scan5 min
‹ All servers51.38.205.167:14325
Offline Full Queue Fresh wipe Wipe due No query

A Rust Staging Server

Offline 51.38.205.167:14325 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,958top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does A Rust Staging Server wipe?

Its rhythm cannot be told from the wipes of A Rust Staging Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 13 hours ago.

Lists and filters

How should you read the tags on A Rust Staging Server?

These are the tags A Rust Staging Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166655 (Build): The server runs game build 166655; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show A Rust Staging Server?

Rust Metrics lists featuring A Rust Staging Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does A Rust Staging Server sit in the rankings?

Player hours over seven days put A Rust Staging Server at #15,958, in the top 70% of all ranked servers.

How full does A Rust Staging Server get?

A Rust Staging Server is not responding; status offline, last seen 26 days 13 hours ago.

Operator and location

Which location does A Rust Staging Server run from?

No region comes from A Rust Staging Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.38.205.167:14325.

What Rust version is A Rust Staging Server on?

Reading: A Rust Staging Server, Rust network protocol 2634 and build 166655, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is A Rust Staging Server, and is it online now?

A Rust Staging Server reports offline. The last reading came 26 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Rules and settings

How is A Rust Staging Server configured, and what rules are in force?

Reading the name gives no gather rate for A Rust Staging Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on A Rust Staging Server?

Procedural map on A Rust Staging Server, made by the game's generator.

Connection

What do you do to join A Rust Staging Server?

To join: start Rust, press F1 and type client.connect 51.38.205.167:14325. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166655
Build The server runs game build 166655.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.