RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,775 Populated3,956 Fresh wipes 3 h413 Scan5 min
‹ All servers51.38.205.167:14266
Offline Full Queue Fresh wipe Wipe due No query

A Rust Staging Server

Offline 51.38.205.167:14266 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,699top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does A Rust Staging Server follow?

Its rhythm cannot be told from the wipes of A Rust Staging Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 28 days 20 hours ago the current world was made.

Lists and filters

How should you read the tags on A Rust Staging Server?

Tags published by A Rust Staging Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166427 (Build): The server runs game build 166427; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does A Rust Staging Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Rust Staging Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does A Rust Staging Server hold among Rust servers?

Player hours over seven days put A Rust Staging Server at #16,699, in the top 70% of all ranked servers.

How full does A Rust Staging Server get?

Reading for A Rust Staging Server: offline at this moment; last seen 28 days 19 hours ago.

Server

Where does A Rust Staging Server sit?

No region tag on A Rust Staging Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 51.38.205.167:14266.

What Rust version is A Rust Staging Server on?

Version check: Rust network protocol 2634 and build 166427 on Linux, run by A Rust Staging Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on A Rust Staging Server, and is it online?

Reading: offline. A Rust Staging Server last answered 28 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 30 September 2026.

Settings and map

What rules does A Rust Staging Server enforce, and what are its settings?

Reading the name gives no gather rate for A Rust Staging Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on A Rust Staging Server?

The game generates a procedural map for A Rust Staging Server.

Join

What do you do to join A Rust Staging Server?

Press F1 in Rust and enter client.connect 51.38.205.167:14266. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166427,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166427
Build The server runs game build 166427.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.