RUST METRICSFlight deck · live data
Data live Servers11,668 Players44,366 Populated2,905 Fresh wipes 3 h100 Scan5 min
‹ All servers51.38.155.239:26604
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 51.38.155.239:26604 checked 10m ago

COM 1 · connect

Server instruments

last reading Fri 01:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 237 SERVER FPS

Server fps

48 h low 229 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 8,212 ×1000

Entities

48 h range 5,964–8,246 · memory 1,961 MB
1239 ET SINCE RESTART 3D 14H

Uptime

3 days 14 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,264top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory1,961MBat the last reading
REC 1

Players

AveragePeak
0123404:0013:0023:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040004:0013:0023:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does A Shockbyte x Discord Production Rust Server follow?

The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 15 hours ago the current world was made.

Tag meanings

Which tags does A Shockbyte x Discord Production Rust Server carry, and what do they mean?

Tags published by A Shockbyte x Discord Production Rust Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show A Shockbyte x Discord Production Rust Server?

On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,264, in the top 69% of all ranked servers.

How full does A Shockbyte x Discord Production Rust Server get?

Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 125 slots available. A seven-day average of 0 players is the reading.

Operator and location

Where does A Shockbyte x Discord Production Rust Server sit?

Reading: location. A Shockbyte x Discord Production Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.38.155.239:26604.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Reading: A Shockbyte x Discord Production Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does A Shockbyte x Discord Production Rust Server perform?

Reading: 238 server fps on average across the last 48 hours. It never dropped below 229. Reading: 8,246 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,535 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

Check: connection. A Shockbyte x Discord Production Rust Server is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 14 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 6 October 2026.

Settings and map

How is A Shockbyte x Discord Production Rust Server configured, and what rules are in force?

Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Shockbyte x Discord Production Rust Server on?

Check: map. Procedural, size 1,500, seed 50000, generated by the game on A Shockbyte x Discord Production Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to A Shockbyte x Discord Production Rust Server?

Press F1 in Rust and enter client.connect 51.38.155.239:26604. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players 125 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.