A Shockbyte Rust Server
Online 51.38.155.231:24001 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 211 · below 20 is lag, below 10 is badEntities
48 h range 6,000–8,000 · memory 2,579 MBUptime
14 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:22 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 427/500
- 455/475
- 975/1000
- 60/100
- 990/1000
- 30/250
Quick answers
from the figures on this pageReset cycle
What happens on A Shockbyte Rust Server when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does A Shockbyte Rust Server follow?
To tell the rhythm of A Shockbyte Rust Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 22 hours ago.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168001 (Build): The server runs game build 168001; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #15,341, in the top 69% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. A seven-day average of 0 players is the reading.
Server details
Which location does A Shockbyte Rust Server run from?
No region comes from A Shockbyte Rust Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 51.38.155.231:24001.
What Rust version is A Shockbyte Rust Server on?
Reading: A Shockbyte Rust Server, Rust network protocol 2635 and build 168001, Linux. Matching protocol is required to join. Let Steam update your game.
How does A Shockbyte Rust Server perform?
Reading: 227 server fps on average across the last 48 hours. It never dropped below 211. Peak entity count: 8,000. Buildings, deployables and all else included. Reading: 3,247 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is A Shockbyte Rust Server up, and how often does it stay up?
Check: connection. A Shockbyte Rust Server is online at this moment. By its reported uptime, the last restart was roughly 14 days 20 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on A Shockbyte Rust Server?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Shockbyte Rust Server?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 51.38.155.231:24001. Or press Launch Rust here and Steam opens the game and connects you.