A Shockbyte x Discord Production Rust Server
Offline 51.38.155.204:29032 checked 17h ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 236 · below 20 is lag, below 10 is badEntities
48 h range 5,960–8,276 · memory 2,026 MBUptime
2 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 84/250
- 115/200
- 397/450
- 21/100
- 476/525
- 362/425
Quick answers
from the figures on this pageWipe schedule
How often does A Shockbyte x Discord Production Rust Server wipe, and when?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 17 hours ago the current world was made.
Tags
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from A Shockbyte x Discord Production Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does A Shockbyte x Discord Production Rust Server sit in the rankings?
Ranking for A Shockbyte x Discord Production Rust Server: #15,262 on seven-day player hours, top 69% of all ranked servers.
What player count does A Shockbyte x Discord Production Rust Server carry?
Reading for A Shockbyte x Discord Production Rust Server: offline at this moment; last seen 17 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does A Shockbyte x Discord Production Rust Server run from?
No region tag on A Shockbyte x Discord Production Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.38.155.204:29032.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Reading: A Shockbyte x Discord Production Rust Server, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
Is performance on A Shockbyte x Discord Production Rust Server within range?
Over the last 48 hours the average was 239 server fps; the floor was 236. Peak entity count: 8,276. Buildings, deployables and all else included. Reading: 2,859 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?
A Shockbyte x Discord Production Rust Server reports offline. The last reading came 17 hours ago. Reading: uptime. About 2 days 17 hours ago it restarted, on its own count. Uptime for the last 7 full days: 142 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Map and rules
How is A Shockbyte x Discord Production Rust Server configured, and what rules are in force?
Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is A Shockbyte x Discord Production Rust Server on?
From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 1,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto A Shockbyte x Discord Production Rust Server?
To join: start Rust, press F1 and type client.connect 51.38.155.204:29032. Or press Launch Rust here and Steam opens the game and connects you.