RUST METRICSFlight deck · live data
Data live Servers11,693 Players51,221 Populated3,071 Fresh wipes 3 h109 Scan5 min
‹ All servers51.38.155.200:22899
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 51.38.155.200:22899 checked 12m ago

COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 31 62 94 125 PAX 0 /125

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 239 SERVER FPS

Server fps

48 h low 183 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 6,287 ×1000

Entities

48 h range 6,005–8,206 · memory 1,724 MB
1239 ET SINCE RESTART 04:06

Uptime

4 h 6 min since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Memory1,724MBat the last reading
REC 1

Players

AveragePeak
0123412:0015:0008:0011:0021:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040012:0015:0008:0011:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 13:36 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on A Shockbyte x Discord Production Rust Server?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does A Shockbyte x Discord Production Rust Server wipe, and when?

To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 12 hours ago.

Tag meanings

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): 125 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from A Shockbyte x Discord Production Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, A Shockbyte x Discord Production Rust Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does A Shockbyte x Discord Production Rust Server sit in the rankings?

Ranking for A Shockbyte x Discord Production Rust Server: #15,269 on seven-day player hours, top 69% of all ranked servers.

What is the population on A Shockbyte x Discord Production Rust Server?

Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 125 slots available. Seven-day reading: 0 players on average.

Operator and location

Which location does A Shockbyte x Discord Production Rust Server run from?

No region comes from A Shockbyte x Discord Production Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.38.155.200:22899.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on A Shockbyte x Discord Production Rust Server within range?

Over the last 48 hours the average was 233 server fps; the floor was 183. Check: entities. The peak was 8,206, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,915 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on A Shockbyte x Discord Production Rust Server, and is it online?

Check: connection. A Shockbyte x Discord Production Rust Server is online at this moment. Reading: uptime. About 4 hours ago it restarted, on its own count. Uptime for the last 7 full days: 33 of 168 hours, or 20%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is A Shockbyte x Discord Production Rust Server configured, and what rules are in force?

Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Shockbyte x Discord Production Rust Server?

Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte x Discord Production Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to A Shockbyte x Discord Production Rust Server?

To join: start Rust, press F1 and type client.connect 51.38.155.200:22899. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp125
Max players 125 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.