rebranding
Offline EU 51.254.210.58:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU, and #639 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:56 UTC, in 13h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 16:56 UTC13h
- WPT 2Thu 5 Nov, 19:00 UTC7d 15hFW
- WPT 3Thu 12 Nov, 16:56 UTC14d 13h
- WPT 4Thu 19 Nov, 16:56 UTC21d 13h
- WPT 5Thu 26 Nov, 16:56 UTC28d 13h
- WPT 6Thu 3 Dec, 19:00 UTC35d 15hFW
- WPT 7Thu 10 Dec, 16:56 UTC42d 13h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 16:56 UTC27d ago | 0 | – | running | 0 |
| Thu 24 Sep, 16:56 UTC34d ago | 8 | halved by day 2 | 7 days | 0 |
| Thu 17 Sep, 16:55 UTC41d ago | 23 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/200
- 1/150
- 0/100
- 2/200
- 0/200
- 6/150
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on rebranding?
At their busiest, its recent wipes drew 10 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 3.5 it fell below half.
How often does rebranding wipe, and when?
The prediction follows its tag, because too few of rebranding's wipes are on record to confirm its schedule. Thursday 29 October at 16:56 UTC is when its next wipe is due. The world in play was created 27 days 10 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
Which tags does rebranding carry, and what do they mean?
Tags published by rebranding, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts4 (Group limit): You may team up with at most 4; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does rebranding appear in Rust Metrics lists and filters?
These Rust Metrics lists carry rebranding: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly.
Occupancy
What position does rebranding hold among Rust servers?
Top 70% of all ranked servers: rebranding takes #15,973 on seven-day player hours and #2,480 in Europe. The quad group places it at #639.
How full does rebranding get?
Reading for rebranding: offline at this moment; last seen 26 days 5 hours ago.
Server details
Where does rebranding sit?
Its EU tag places rebranding in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 51.254.210.58:28015.
What Rust version is rebranding on?
Rust network protocol 2633 and build 165217 on Linux is the build rebranding runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on rebranding, and is it online?
Check: connection. rebranding is offline at this moment. Last contact was 26 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Settings and map
How is rebranding configured, and what rules are in force?
Reading the name gives no gather rate for rebranding. The group cap is 4 players, read as quad. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Oxide plugins are running. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is rebranding on?
Size 3,500 and seed 1740670201: the game generates the procedural map on rebranding from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to rebranding?
Press F1 in Rust and enter client.connect 51.254.210.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.