My Private Test Server
Offline 51.187.104.122:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 435/500
- 463/475
- 982/1000
- 58/100
- 982/1000
- 29/250
Quick answers
from the figures on this pageReset cycle
How often does My Private Test Server wipe, and when?
To tell the rhythm of My Private Test Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 35 days 8 hours ago.
Tag meanings
Which tags does My Private Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165590 (Build): The server runs game build 165590; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from My Private Test Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show My Private Test Server?
These Rust Metrics lists carry My Private Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does My Private Test Server hold among Rust servers?
Ranking for My Private Test Server: #14,093 on seven-day player hours, top 64% of all ranked servers.
What player count does My Private Test Server carry?
Reading for My Private Test Server: offline at this moment; last seen 35 days 7 hours ago.
Server details
What location is My Private Test Server hosted in?
Reading: location. My Private Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 51.187.104.122:28015.
What Rust version is My Private Test Server on?
Reading: My Private Test Server, Rust network protocol 2633 and build 165590, Windows. Matching protocol is required to join. Let Steam update your game.
Is My Private Test Server up, and how often does it stay up?
Reading: offline. My Private Test Server last answered 35 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 September 2026.
Settings and map
What rules does My Private Test Server enforce, and what are its settings?
Check: gather rate. The name My Private Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on My Private Test Server?
The game generates a procedural map for My Private Test Server.
How to join
What do you do to join My Private Test Server?
Check: join. Open Rust, press F1, then enter client.connect 51.187.104.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.