SALTESERV
Offline 51.174.52.220:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 533/575
- 360/400
- 43/250
- 39/250
- 119/150
- 129/200
Quick answers
from the figures on this pageReset cycle
When does SALTESERV wipe?
Its rhythm cannot be told from the wipes of SALTESERV on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 3 hours ago.
Tag meanings
How should you read the tags on SALTESERV?
Tags published by SALTESERV, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SALTESERV appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SALTESERV: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does SALTESERV hold among Rust servers?
Ranking for SALTESERV: #13,079 on seven-day player hours, top 59% of all ranked servers.
What player count does SALTESERV carry?
SALTESERV is not responding; status offline, last seen 8 days 1 hours ago.
Server details
Where does SALTESERV sit?
No region tag on SALTESERV. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.174.52.220:28015.
What Rust version is SALTESERV on?
Reading: SALTESERV, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on SALTESERV, and is it online?
SALTESERV reports offline. The last reading came 8 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on SALTESERV?
Reading the name gives no gather rate for SALTESERV. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SALTESERV?
Check: map. Procedural, generated by the game, on SALTESERV.
Connection
What do you do to join SALTESERV?
To join: start Rust, press F1 and type client.connect 51.174.52.220:28015. Or press Launch Rust here and Steam opens the game and connects you.