A Rust Server
Offline 51.161.199.239:50024 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 441/475
- 979/1000
- 46/100
- 985/1000
- 64/250
Quick answers
from the figures on this pageReset cycle
How often does A Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of A Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 52 days 2 hours ago the current world was made.
Tags
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from A Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Rust Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #15,071, in the top – of all ranked servers.
What player count does A Rust Server carry?
A Rust Server is not responding; status offline, last seen 45 days 9 hours ago.
Server
What location is A Rust Server hosted in?
No region tag on A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 51.161.199.239:50024.
What Rust version is A Rust Server on?
Reading: A Rust Server, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is A Rust Server, and is it online now?
A Rust Server reports offline. The last reading came 45 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is A Rust Server configured, and what rules are in force?
Check: gather rate. The name A Rust Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on A Rust Server?
The game generates a procedural map for A Rust Server.
Join
How do you connect to A Rust Server?
Press F1 in Rust and enter client.connect 51.161.199.239:50024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.