RUST METRICSFlight deck · live data
Data live Servers11,642 Players45,345 Populated3,112 Fresh wipes 3 h106 Scan5 min
‹ All servers51.161.199.206:28024
Offline Full Queue Fresh wipe Wipe due No query

Winterust - Pre Release AU Monthly

Offline 51.161.199.206:28024 checked 26d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,954top 70%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Winterust - Pre Release AU Monthly wipe?

Its rhythm cannot be told from the wipes of Winterust - Pre Release AU Monthly on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 22 hours ago.

Tags

How should you read the tags on Winterust - Pre Release AU Monthly?

These are the tags Winterust - Pre Release AU Monthly publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166465 (Build): Build 166465; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Winterust - Pre Release AU Monthly?

Rust Metrics lists featuring Winterust - Pre Release AU Monthly: Rust servers in Oceania and Rust community servers: live readings. These filters bring it up on the server list: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Winterust - Pre Release AU Monthly hold among Rust servers?

Ranking for Winterust - Pre Release AU Monthly: #15,954 on seven-day player hours, top 70% of all ranked servers.

What player count does Winterust - Pre Release AU Monthly carry?

Status for Winterust - Pre Release AU Monthly: offline. Last seen 26 days 6 hours ago.

Operator and location

Where does Winterust - Pre Release AU Monthly sit?

Check: location. No region tag comes from Winterust - Pre Release AU Monthly, but the name points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 51.161.199.206:28024.

What Rust version is Winterust - Pre Release AU Monthly on?

Rust network protocol 2634 and build 166465 on Linux is the build Winterust - Pre Release AU Monthly runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Winterust - Pre Release AU Monthly, and is it online?

Winterust - Pre Release AU Monthly reports offline. The last reading came 26 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Winterust - Pre Release AU Monthly?

Check: gather rate. The name Winterust - Pre Release AU Monthly does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Winterust - Pre Release AU Monthly on?

Size 4,500 and seed 1: the game generates the procedural map on Winterust - Pre Release AU Monthly from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

What do you do to join Winterust - Pre Release AU Monthly?

Check: join. Open Rust, press F1, then enter client.connect 51.161.199.206:28024. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166465
Build Build 166465.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.