A Shockbyte x Discord Production Rust Server
Online 51.161.194.75:25484 checked 10m ago
Server instruments
last reading Thu 21:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 183 · below 20 is lag, below 10 is badEntities
48 h range 5,987–8,381 · memory 1,957 MBUptime
2 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/250
- 182/250
- 553/675
- 30/100
- 623/775
- 533/625
Quick answers
from the figures on this pageWipe timing
What wipe timing does A Shockbyte x Discord Production Rust Server follow?
To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 13 hours ago the current world was made.
Lists and filters
How should you read the tags on A Shockbyte x Discord Production Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from A Shockbyte x Discord Production Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring A Shockbyte x Discord Production Rust Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte x Discord Production Rust Server at #15,290, in the top 69% of all ranked servers.
What is the population on A Shockbyte x Discord Production Rust Server?
0 of 40 slots are filled on A Shockbyte x Discord Production Rust Server right now. Check: player average. 0 over the last seven days.
Operator and location
Where does A Shockbyte x Discord Production Rust Server sit?
No region comes from A Shockbyte x Discord Production Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 51.161.194.75:25484.
What Rust version is A Shockbyte x Discord Production Rust Server on?
Reading: A Shockbyte x Discord Production Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte x Discord Production Rust Server perform?
Reading: 253 server fps on average across the last 48 hours. It never dropped below 183. Reading: 8,381 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,512 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Shockbyte x Discord Production Rust Server up, and how often does it stay up?
Reading: online. A Shockbyte x Discord Production Rust Server answers right now. Reading: uptime. About 2 days 11 hours ago it restarted, on its own count. Reading: 96% uptime over the last 1 full day. It was up 23 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.
Map and rules
What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?
Check: gather rate. The name A Shockbyte x Discord Production Rust Server does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on A Shockbyte x Discord Production Rust Server?
From seed 50000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 1,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join A Shockbyte x Discord Production Rust Server?
Press F1 in Rust and enter client.connect 51.161.194.75:25484. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.