LAB - not a public server
Offline 50.99.7.47:28115 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/200
- 5/200
- 30/200
- 17/200
- 21/150
- 0/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does LAB - not a public server follow?
Its rhythm cannot be told from the wipes of LAB - not a public server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 4 days 22 hours ago the current world was made.
Tag meanings
How should you read the tags on LAB - not a public server?
These are the tags LAB - not a public server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LAB - not a public server?
On Rust Metrics, LAB - not a public server sits in these lists: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does LAB - not a public server sit in the rankings?
Player hours over seven days put LAB - not a public server at #15,349, in the top 69% of all ranked servers.
What player count does LAB - not a public server carry?
LAB - not a public server is not responding; status offline, last seen 4 days 22 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does LAB - not a public server sit?
Reading: location. LAB - not a public server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 50.99.7.47:28115.
What Rust version is LAB - not a public server on?
Reading: LAB - not a public server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is LAB - not a public server up, and how often does it stay up?
Check: connection. LAB - not a public server is offline at this moment. Last contact was 4 days 22 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.
Map and rules
How is LAB - not a public server configured, and what rules are in force?
No gather rate appears in the name: LAB - not a public server. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on LAB - not a public server?
Check: map. Procedural, generated by the game, on LAB - not a public server.
Connection
What do you do to join LAB - not a public server?
Press F1 in Rust and enter client.connect 50.99.7.47:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.