Rust
Offline 50.96.88.129:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/275
- 153/200
- 27/250
- 15/250
- 32/100
- 42/200
Quick answers
from the figures on this pageWipe schedule
How often does Rust wipe, and when?
To tell the rhythm of Rust, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 8 hours ago.
Lists and filters
Which tags does Rust carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Rust sit in the rankings?
Ranking for Rust: #15,402 on seven-day player hours, top – of all ranked servers.
What player count does Rust carry?
Reading for Rust: offline at this moment; last seen 39 days 8 hours ago.
Server
Which location does Rust run from?
No region comes from Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 50.96.88.129:28015.
What Rust version is Rust on?
Rust network protocol 2633 and build 164530 on Windows is the build Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Rust, and is it online?
Check: connection. Rust is offline at this moment. Last contact was 39 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Rust?
Check: gather rate. The name Rust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust?
The game generates a procedural map for Rust.
How to join
What do you do to join Rust?
To join: start Rust, press F1 and type client.connect 50.96.88.129:28015. Or press Launch Rust here and Steam opens the game and connects you.