nameserver
Offline 50.7.230.162:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 14:53 UTC14d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 463/475
- 399/375
- 51/250
- 35/250
- 53/100
- 152/200
Quick answers
from the figures on this pageWipe schedule
How often does nameserver wipe, and when?
To tell the rhythm of nameserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 20 hours ago the current world was made.
Lists and filters
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does nameserver hold among Rust servers?
Ranking for nameserver: #13,093 on seven-day player hours, top 59% of all ranked servers.
What is the population on nameserver?
nameserver is not responding; status offline, last seen 6 days 5 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is nameserver hosted in?
No region tag on nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 50.7.230.162:28015.
What Rust version is nameserver on?
Rust network protocol 2635 and build 168909 on Windows is the build nameserver runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is nameserver, and is it online now?
Reading: offline. nameserver last answered 6 days 5 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
What rules does nameserver enforce, and what are its settings?
Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on nameserver?
Check: map. Procedural, generated by the game, on nameserver.
Connection
What do you do to join nameserver?
To join: start Rust, press F1 and type client.connect 50.7.230.162:28015. Or press Launch Rust here and Steam opens the game and connects you.