RUST METRICSFlight deck · live data
Data live Servers11,741 Players62,626 Populated3,351 Fresh wipes 3 h195 Scan5 min
‹ All servers50.7.230.162:28015
Offline Full Queue Fresh wipe Wipe due No query

nameserver

Offline 50.7.230.162:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 1 /15

Players now

7% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,093top 59%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep18 Oct21 Oct25 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:53 UTC14d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does nameserver wipe, and when?

To tell the rhythm of nameserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 20 hours ago the current world was made.

Lists and filters

How should you read the tags on nameserver?

These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does nameserver appear in Rust Metrics lists and filters?

These Rust Metrics lists carry nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does nameserver hold among Rust servers?

Ranking for nameserver: #13,093 on seven-day player hours, top 59% of all ranked servers.

What is the population on nameserver?

nameserver is not responding; status offline, last seen 6 days 5 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server

What location is nameserver hosted in?

No region tag on nameserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 50.7.230.162:28015.

What Rust version is nameserver on?

Rust network protocol 2635 and build 168909 on Windows is the build nameserver runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is nameserver, and is it online now?

Reading: offline. nameserver last answered 6 days 5 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 20 September 2026.

Map and rules

What rules does nameserver enforce, and what are its settings?

Reading the name gives no gather rate for nameserver. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on nameserver?

Check: map. Procedural, generated by the game, on nameserver.

Connection

What do you do to join nameserver?

To join: start Rust, press F1 and type client.connect 50.7.230.162:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players 15 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.