ILGaming Rust
Offline 50.47.85.162:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, and #543 of the quad servers (top 66%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 72/350
- 15/300
- 45/150
- 2/100
- 9/200
- 9/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does ILGaming Rust follow?
The rhythm of ILGaming Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 4 hours ago the current world was made.
Tag meanings
Which tags does ILGaming Rust carry, and what do they mean?
These are the tags ILGaming Rust publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ILGaming Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ILGaming Rust: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player count
What position does ILGaming Rust hold among Rust servers?
Ranking for ILGaming Rust: #11,252 on seven-day player hours, top 51% of all ranked servers. Check: group rank. #543 among quad servers.
What is the population on ILGaming Rust?
Reading for ILGaming Rust: offline at this moment; last seen 6 days 1 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does ILGaming Rust sit?
No region tag on ILGaming Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 50.47.85.162:28015.
What Rust version is ILGaming Rust on?
Rust network protocol 2635 and build 168909 on Linux is the build ILGaming Rust runs. Check: protocol. To join, your game must match; Steam handles the update.
Is ILGaming Rust up, and how often does it stay up?
ILGaming Rust reports offline. The last reading came 6 days 1 hours ago. Uptime for the last 7 full days: 32 of 168 hours, or 19%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on ILGaming Rust?
Check: gather rate. The name ILGaming Rust does not state one. Check: group limit. 4 players, under the name quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is ILGaming Rust on?
From seed 569563, the game generates the procedural map on ILGaming Rust. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join ILGaming Rust?
Check: join. Open Rust, press F1, then enter client.connect 50.47.85.162:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.