Delimited Gaming Private PvE
Online 50.35.89.41:28015 checked 12m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
no slots published 7-day avg7-day peak 2, past the slotsServer fps
48 h low 164 · below 20 is lag, below 10 is badEntities
48 h range 126,947–130,001 · memory 4,189 MBUptime
3 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:59 UTC19d ago | 2 | – | running | 1 |
| Fri 2 Oct, 22:53 UTC26d ago | 1 | halved by day 2 | 6.9 days | 0 |
| Thu 1 Oct, 22:42 UTC FW27d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 02:34 UTC32d ago | 2 | held half | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 295/300
- 256/250
- 27/250
- 22/250
- 38/100
- 123/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Delimited Gaming Private PvE?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half when it didn't.
When does Delimited Gaming Private PvE wipe?
No next wipe can be predicted for Delimited Gaming Private PvE, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 14 hours ago.
Tags
Which tags does Delimited Gaming Private PvE carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from Delimited Gaming Private PvE. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Delimited Gaming Private PvE?
These Rust Metrics lists carry Delimited Gaming Private PvE: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Delimited Gaming Private PvE sit in the rankings?
Ranking for Delimited Gaming Private PvE: #4,270 on seven-day player hours, top 19% of all ranked servers.
What player count does Delimited Gaming Private PvE carry?
Reading for Delimited Gaming Private PvE: 0 players online now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 10:00 UTC, 1 players on average.
Server details
Which location does Delimited Gaming Private PvE run from?
Reading: location. Delimited Gaming Private PvE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 50.35.89.41:28015.
What Rust version is Delimited Gaming Private PvE on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Delimited Gaming Private PvE. To get in, your game needs the same protocol; Steam applies the update.
How does Delimited Gaming Private PvE perform?
Check: fps. Average 224 server fps over the last 48 hours, low of 164. Within range. Reading: 130,001 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,416 MB. Expect lag when fps falls and entities climb.
How reliable is Delimited Gaming Private PvE, and is it online now?
Delimited Gaming Private PvE reports online. Status: normal. Reading: uptime. About 3 days 7 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Delimited Gaming Private PvE enforce, and what are its settings?
Check: gather rate. The name Delimited Gaming Private PvE does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on Delimited Gaming Private PvE?
From seed 956306104, the game generates the procedural map on Delimited Gaming Private PvE. Its size is 4,800. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Delimited Gaming Private PvE?
To join: start Rust, press F1 and type client.connect 50.35.89.41:28015. Or press Launch Rust here and Steam opens the game and connects you.