ILGaming Rust
Online 50.34.44.21:40010 checked 11m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 7 · below 20 is lag, below 10 is badEntities
48 h range 66,096–68,642 · memory 2,313 MBUptime
5 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/350
- 38/300
- 10/150
- 3/100
- 7/200
- 7/200
Quick answers
from the figures on this pageWipe timing
How often does ILGaming Rust wipe, and when?
The rhythm of ILGaming Rust's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 17 hours ago the current world was made.
Lists and filters
Which tags does ILGaming Rust carry, and what do they mean?
These are the tags ILGaming Rust publishes, and the server browser reads them: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ILGaming Rust?
On Rust Metrics, ILGaming Rust sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
What position does ILGaming Rust hold among Rust servers?
Ranking for ILGaming Rust: #15,268 on seven-day player hours, top 68% of all ranked servers. The quad group places it at #615.
What player count does ILGaming Rust carry?
Current headcount on ILGaming Rust: 0 players, 50 slots available. Check: player average. 0 over the last seven days.
Server
Where does ILGaming Rust sit?
No region comes from ILGaming Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 50.34.44.21:40010.
What Rust version is ILGaming Rust on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ILGaming Rust. To get in, your game needs the same protocol; Steam applies the update.
How does ILGaming Rust perform?
Check: fps. Average 16 server fps over the last 48 hours, low of 7. Within range. Check: entities. The peak was 68,642, counting buildings, deployables and the rest of the world. Memory peak: 2,776 MB. Expect lag when fps falls and entities climb.
How reliable is ILGaming Rust, and is it online now?
Reading: online. ILGaming Rust answers right now. Reading: uptime. About 5 days 11 hours ago it restarted, on its own count. Reading: 99% uptime over the last 5 full days. It was up 119 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What settings and rules apply on ILGaming Rust?
No gather rate appears in the name: ILGaming Rust. The group cap is 4 players, read as quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
What map is ILGaming Rust on?
Size 3,500 and seed 569563: the game generates the procedural map on ILGaming Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to ILGaming Rust?
Press F1 in Rust and enter client.connect 50.34.44.21:40010. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.