Staging Server 2
Offline 50.220.183.82:28025 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 453/475
- 364/375
- 43/250
- 31/250
- 52/100
- 151/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Staging Server 2 follow?
Its rhythm cannot be told from the wipes of Staging Server 2 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 58 days 13 hours ago the current world was made.
Tag meanings
Which tags does Staging Server 2 carry, and what do they mean?
These are the tags Staging Server 2 publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164497 (Build): Game build reading: 164497; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Staging Server 2?
On Rust Metrics, Staging Server 2 sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Staging Server 2 hold among Rust servers?
Ranking for Staging Server 2: #14,001 on seven-day player hours, top – of all ranked servers.
What player count does Staging Server 2 carry?
Staging Server 2 is not responding; status offline, last seen 42 days 17 hours ago.
Server details
Where does Staging Server 2 sit?
No region tag on Staging Server 2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 50.220.183.82:28025.
What Rust version is Staging Server 2 on?
Rust network protocol 2633 and build 164497 on Windows is the build Staging Server 2 runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Staging Server 2, and is it online?
Staging Server 2 reports offline. The last reading came 42 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
How is Staging Server 2 configured, and what rules are in force?
Reading the name gives no gather rate for Staging Server 2. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Staging Server 2?
Procedural map on Staging Server 2, made by the game's generator.
How to join
What do you do to join Staging Server 2?
Press F1 in Rust and enter client.connect 50.220.183.82:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.