RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers50.145.58.66:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Rust Test Server

Offline 50.145.58.66:28015 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,351top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Local Rust Test Server wipe, and when?

To tell the rhythm of Local Rust Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 7 hours ago.

Tags

How should you read the tags on Local Rust Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Local Rust Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Local Rust Test Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Local Rust Test Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Local Rust Test Server sit in the rankings?

Ranking for Local Rust Test Server: #15,351 on seven-day player hours, top 69% of all ranked servers.

How full does Local Rust Test Server get?

Local Rust Test Server is not responding; status offline, last seen 7 days 5 hours ago. Seven-day reading: 0 players on average.

Server

Which location does Local Rust Test Server run from?

No region tag on Local Rust Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 50.145.58.66:28015.

What Rust version is Local Rust Test Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Local Rust Test Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Local Rust Test Server, and is it online now?

Check: connection. Local Rust Test Server is offline at this moment. Last contact was 7 days 5 hours ago. Reading: 2% uptime over the last 7 full days. It was up 4 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

What settings and rules apply on Local Rust Test Server?

No gather rate appears in the name: Local Rust Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is Local Rust Test Server on?

The game generates a procedural map for Local Rust Test Server.

Join

How do you connect to Local Rust Test Server?

Press F1 in Rust and enter client.connect 50.145.58.66:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.