RUST METRICSFlight deck · live data
Data live Servers11,634 Players56,179 Populated3,213 Fresh wipes 3 h137 Scan5 min
‹ All servers50.106.4.98:28015
Online Full Queue Fresh wipe Wipe due No query

glg_rust_vanilla

Online 50.106.4.98:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Fri 07:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 200 SERVER FPS

Server fps

48 h low 158 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,931 ×1000

Entities

48 h range 73,441–76,962 · memory 2,462 MB
1239 ET SINCE RESTART 7D 19H

Uptime

7 days 19 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,257top 69%
Last wipe255d agono schedule published
Next wipe–no wipe seen yet
Memory2,462MBat the last reading
REC 1

Players

AveragePeak
0123410:0020:0005:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0020:0005:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does glg_rust_vanilla wipe?

Its rhythm cannot be told from the wipes of glg_rust_vanilla on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 255 days 5 hours ago.

Lists and filters

Which tags does glg_rust_vanilla carry, and what do they mean?

Tags published by glg_rust_vanilla, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2621 (Protocol): Protocol 2621: join only on the same game version; cs143062 (Build): Game build reading: 143062; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show glg_rust_vanilla?

These Rust Metrics lists carry glg_rust_vanilla: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does glg_rust_vanilla sit in the rankings?

Player hours over seven days put glg_rust_vanilla at #15,257, in the top 69% of all ranked servers.

What player count does glg_rust_vanilla carry?

Reading for glg_rust_vanilla: 0 players online now. A seven-day average of 0 players is the reading.

Server

Which location does glg_rust_vanilla run from?

No region tag on glg_rust_vanilla. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 50.106.4.98:28015.

What Rust version is glg_rust_vanilla on?

Rust network protocol 2621 and build 143062 on Linux is the build glg_rust_vanilla runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for glg_rust_vanilla?

Over the last 48 hours the average was 207 server fps; the floor was 158. Reading: 76,962 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,084 MB. Expect lag when fps falls and entities climb.

How reliable is glg_rust_vanilla, and is it online now?

glg_rust_vanilla reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 days 19 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does glg_rust_vanilla enforce, and what are its settings?

Reading the name gives no gather rate for glg_rust_vanilla. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on glg_rust_vanilla?

Check: map. Procedural, size 3,500, seed 679104, generated by the game on glg_rust_vanilla. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto glg_rust_vanilla?

Press F1 in Rust and enter client.connect 50.106.4.98:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2621,gmrust,cs143062,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2621
Protocol Protocol 2621: join only on the same game version.
cs143062
Build Game build reading: 143062.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.