RUST METRICSFlight deck · live data
Data live Servers11,630 Players38,873 Populated2,981 Fresh wipes 3 h102 Scan5 min
‹ All servers5.9.88.136:28017
Online Full Queue Fresh wipe Wipe due No query

runonflux.io

Online 5.9.88.136:28017 checked 10m ago

COM 1 · connect

Server instruments

last reading Wed 05:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 179 SERVER FPS

Server fps

48 h low 90 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 163,643 ×1000

Entities

48 h range 163,527–164,023 · memory 2,487 MB
1239 ET SINCE RESTART 5D 10H

Uptime

5 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,412top 69%
Last wipe390d agono schedule published
Next wipe–no wipe seen yet
Memory2,487MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does runonflux.io follow?

Its rhythm cannot be told from the wipes of runonflux.io on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 390 days 12 hours ago the current world was made.

Tag meanings

How should you read the tags on runonflux.io?

These are the tags runonflux.io publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2602 (Protocol): Your game must run protocol 2602 to get in; cs133284 (Build): The server runs game build 133284; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show runonflux.io?

Rust Metrics lists featuring runonflux.io: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does runonflux.io sit in the rankings?

Ranking for runonflux.io: #15,412 on seven-day player hours, top 69% of all ranked servers.

How full does runonflux.io get?

Current headcount on runonflux.io: 0 players, 500 slots available. Check: player average. 0 over the last seven days.

Operator and location

Which location does runonflux.io run from?

Reading: location. runonflux.io gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 5.9.88.136:28017.

What Rust version is runonflux.io on?

Rust network protocol 2602 and build 133284 on Linux is the build runonflux.io runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for runonflux.io?

Over the last 48 hours the average was 162 server fps; the floor was 90. Reading: 164,023 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,919 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on runonflux.io, and is it online?

Check: connection. runonflux.io is online at this moment. Reading: uptime. About 5 days 10 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Rules and settings

What settings and rules apply on runonflux.io?

Reading the name gives no gather rate for runonflux.io. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is runonflux.io on?

From seed 12345, the game generates the procedural map on runonflux.io. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to runonflux.io?

To join: start Rust, press F1 and type client.connect 5.9.88.136:28017. Or press Launch Rust here and Steam opens the game and connects you. https://runonflux.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2602,gmrust,cs133284,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2602
Protocol Your game must run protocol 2602 to get in.
cs133284
Build The server runs game build 133284.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.