runonflux.io
Online 5.9.88.136:28017 checked 10m ago
Server instruments
last reading Wed 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 163,527–164,023 · memory 2,487 MBUptime
5 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 325/300
- 22/250
- 19/250
- 201/200
- 97/200
- 30/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does runonflux.io follow?
Its rhythm cannot be told from the wipes of runonflux.io on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 390 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on runonflux.io?
These are the tags runonflux.io publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2602 (Protocol): Your game must run protocol 2602 to get in; cs133284 (Build): The server runs game build 133284; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show runonflux.io?
Rust Metrics lists featuring runonflux.io: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does runonflux.io sit in the rankings?
Ranking for runonflux.io: #15,412 on seven-day player hours, top 69% of all ranked servers.
How full does runonflux.io get?
Current headcount on runonflux.io: 0 players, 500 slots available. Check: player average. 0 over the last seven days.
Operator and location
Which location does runonflux.io run from?
Reading: location. runonflux.io gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 5.9.88.136:28017.
What Rust version is runonflux.io on?
Rust network protocol 2602 and build 133284 on Linux is the build runonflux.io runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for runonflux.io?
Over the last 48 hours the average was 162 server fps; the floor was 90. Reading: 164,023 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,919 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on runonflux.io, and is it online?
Check: connection. runonflux.io is online at this moment. Reading: uptime. About 5 days 10 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Rules and settings
What settings and rules apply on runonflux.io?
Reading the name gives no gather rate for runonflux.io. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is runonflux.io on?
From seed 12345, the game generates the procedural map on runonflux.io. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to runonflux.io?
To join: start Rust, press F1 and type client.connect 5.9.88.136:28017. Or press Launch Rust here and Steam opens the game and connects you. https://runonflux.com/ is where its website sits.