RUST METRICSFlight deck · live data
Data live Servers11,700 Players44,565 Populated3,103 Fresh wipes 3 h103 Scan5 min
‹ All servers5.83.132.130:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Test Server [No EAC]

Offline 5.83.132.130:28015 checked 40d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,446no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does My Local Test Server [No EAC] follow?

To tell the rhythm of My Local Test Server [No EAC], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 8 hours ago.

Tags

Which tags does My Local Test Server [No EAC] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from My Local Test Server [No EAC]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Local Test Server [No EAC] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Local Test Server [No EAC]: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Local Test Server [No EAC] hold among Rust servers?

Player hours over seven days put My Local Test Server [No EAC] at #15,446, in the top – of all ranked servers.

What player count does My Local Test Server [No EAC] carry?

My Local Test Server [No EAC] is not responding; status offline, last seen 40 days 1 hours ago.

Server

What location is My Local Test Server [No EAC] hosted in?

No region comes from My Local Test Server [No EAC]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.83.132.130:28015.

What Rust version is My Local Test Server [No EAC] on?

Rust network protocol 2633 and build 164530 on Windows is the build My Local Test Server [No EAC] runs. To get in, your game needs the same protocol; Steam applies the update.

Is My Local Test Server [No EAC] up, and how often does it stay up?

My Local Test Server [No EAC] reports offline. The last reading came 40 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.

Settings and map

What rules does My Local Test Server [No EAC] enforce, and what are its settings?

Reading the name gives no gather rate for My Local Test Server [No EAC]. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on My Local Test Server [No EAC]?

Procedural map on My Local Test Server [No EAC], made by the game's generator.

How to join

How do you connect to My Local Test Server [No EAC]?

To join: start Rust, press F1 and type client.connect 5.83.132.130:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.