RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h83 Scan5 min
‹ All servers5.76.183.4:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 1 /8

Players now

12% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,198top 57%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Local Debug (no EAC) wipe?

The rhythm of Local Debug (no EAC)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 52 days 13 hours ago.

Lists and filters

How should you read the tags on Local Debug (no EAC)?

Tags published by Local Debug (no EAC), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Game build reading: 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Local Debug (no EAC)?

These Rust Metrics lists carry Local Debug (no EAC): Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Local Debug (no EAC) sit in the rankings?

Player hours over seven days put Local Debug (no EAC) at #13,198, in the top 57% of all ranked servers.

What player count does Local Debug (no EAC) carry?

Reading for Local Debug (no EAC): offline at this moment; last seen 36 days 2 hours ago.

Server

Which location does Local Debug (no EAC) run from?

Reading: location. Local Debug (no EAC) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 5.76.183.4:28015.

What Rust version is Local Debug (no EAC) on?

Version check: Rust network protocol 2633 and build 163207 on Windows, run by Local Debug (no EAC). Matching protocol is required to join. Let Steam update your game.

Is Local Debug (no EAC) up, and how often does it stay up?

Reading: offline. Local Debug (no EAC) last answered 36 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

How is Local Debug (no EAC) configured, and what rules are in force?

Check: gather rate. The name Local Debug (no EAC) does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

What map is Local Debug (no EAC) on?

Procedural map on Local Debug (no EAC), made by the game's generator.

Join

How do you connect to Local Debug (no EAC)?

To join: start Rust, press F1 and type client.connect 5.76.183.4:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp8
Max players Slots: 8.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163207
Build Game build reading: 163207.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.