totoland
Offline 5.49.208.62:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 231/250
- 14/250
- 22/250
- 114/200
- 46/200
- 42/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does totoland follow?
Its rhythm cannot be told from the wipes of totoland on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 43 days 9 hours ago the current world was made.
Lists and filters
Which tags does totoland carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from totoland. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does totoland appear in Rust Metrics lists and filters?
These Rust Metrics lists carry totoland: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does totoland hold among Rust servers?
Ranking for totoland: #11,488 on seven-day player hours, top – of all ranked servers.
What player count does totoland carry?
totoland is not responding; status offline, last seen 42 days 6 hours ago.
Server
What location is totoland hosted in?
Reading: location. totoland gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 5.49.208.62:28015.
What Rust version is totoland on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by totoland. Matching protocol is required to join. Let Steam update your game.
How reliable is totoland, and is it online now?
Reading: offline. totoland last answered 42 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
What settings and rules apply on totoland?
Reading the name gives no gather rate for totoland. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is totoland on?
Check: map. Procedural, generated by the game, on totoland.
Join
How do you connect to totoland?
To join: start Rust, press F1 and type client.connect 5.49.208.62:28015. Or press Launch Rust here and Steam opens the game and connects you.