server
Offline 5.49.171.196:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 11:03 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 513/575
- 315/400
- 42/250
- 35/250
- 91/150
- 111/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does server wipe, and when?
To tell the rhythm of server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 10 hours ago.
Tag meanings
How should you read the tags on server?
Tags published by server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show server?
On Rust Metrics, server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does server sit in the rankings?
Player hours over seven days put server at #13,164, in the top 61% of all ranked servers.
What is the population on server?
server is not responding; status offline, last seen 15 days 6 hours ago.
Server details
Where does server sit?
No region tag on server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 5.49.171.196:28015.
What Rust version is server on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on server, and is it online?
Reading: offline. server last answered 15 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Map and rules
How is server configured, and what rules are in force?
Check: gather rate. The name server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on server?
Check: map. Procedural, generated by the game, on server.
How to join
How can you get onto server?
Check: join. Open Rust, press F1, then enter client.connect 5.49.171.196:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.